Water Weird
Creature — Elemental Weird
common
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
: Water Weird gets +1/-1 until end of turn.
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Illustrated by Brent Hollowell
LotusMox