A Good Thing
Enchantment
rare
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Illustrated by Yoni Skolnik
LotusMox